![]() To save time, I’m going to refer to stax, hate bear, prison, and torture (decks with a lot of punish you effects) as prison decks. Your opponents can’t play lands from their graveyards.” Tomik is 2 white for a 2/3 legendary Human Advisor with Flying that says “Lands on the Battlefield and Lands in graveyards can’t be the target of spells and abilities your opponents control. ![]() if this is popular or well received enough, then I might consider doing the individual cards that seem strong for Commander In a separate post, but the legends are what we’ll cover for now. To make this review easy, we’ll be going in WUBRG order, with white being first, and the Multi-colored stuff being last, going in an order of White, Blue, Black, Etc. However, while you do not have to agree with mine, I do ask that you humbly and respectfully respect mine and anyone else’s in the comments of this post. If that is not your jam, then by all means, you are allowed to have that opinion. I don’t play standard or modern, and have never even touched legacy or vintage, so this will be going off of a perspective of someone who plays in a 4 person political format. Obviously if a legend is better for Competitive play, I will make note of it, but I don’t really feel that competitive is the main way that EDH is enjoyed and it is a more causal format. (Before we start, a quick disclaimer: most of these reviews will be from a 4v4 Commander player perspective, and will have very little to do with a competitive EDH standpoint. I go over the new Legends from every set with my play group, so I figured why not post a proper review of the legends on here. And welcome to the first set review I plan to post onto Amino. ![]()
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